Tag Archive: Video Games


Minecraft- The Craft Beyond the Mine

Minecraft is a virtual world video game where players build, explore, mine, craft, gather and grow food, and even battle. Since its release on November 18, 2011, it has truly captured the hearts and minds of millions of people worldwide.

On the surface, Minecraft appears almost like a digital Lego game where players simply and creatively build and explore, and to many, that’s perhaps all it is. But after digging a little deeper, more of the darker elements begin to be unearthed.

Minecraft designers require players to use particular potions, elixirs, and other witchcraft inspired magic in order to craft tools, build portals, etc. There are also options for players to include dark creatures in the game, creatures such as zombies, giant spiders, skeletons, creepers, gollem, and tall, ghost-like figures called enderman.

Creeper

Enderman

One might argue that games like Minecraft are simply creative outlets for this generation, however, there is perhaps a very serious issue even with this. I would argue that this generation is quite susceptible to confusing creativity for one’s own god-likeness. In the technological/digital age in which we live, many of today’s youth truly see the world differently than even those born 20 years ago.

Today, we wave our hands under a faucet and water comes out. We stand in front of doors and they open. We speak to a cylindrical container called Alexa and automatically receive a response. We touch a smart screen and it obeys. Combine the self-centered technological advances with the self-esteem doctrines continuing to plague many books, movies, music, and classrooms, and then pour them into an already prideful, human heart and you have a recipe for disaster.

I have heard my fair share of students over the last few years boldly proclaim that they have power simply because the world around them seemingly obeys their every command. It used to be much easier for children to draw a line between fantasy and reality. I personally believe this line, for a variety of reasons, is no longer clear.

That being said, games like Minecraft, left unchecked, may have the very real capacity to blur that line between man and God even further. After all, players are magically building world upon world based upon their own desires and imaginations, and all that you need is literally at your fingertips.

Another thing worth considering is the many backstories layered within Minecraft. Like many modern video games, there are some pretty crazy chapters in its backstory which are revealed both within the game and throughout Minecraft’s animated stories.

Arguably, the most glaring example of Minecraft’s dark side is revealed only after completing the game. In order to end the game, there is a pattern performed in which a player opens a portal to the dark and mysterious ender world. After passing through the portal, one fights the ender dragon. Upon defeating the dragon, the player unlocks an eight minute long story carefully concealed until after the player has invested hundreds and thousands of hours of game time.

Ender World

At first read, the extended story seems more than a bit confusing. Why have such a mystic sounding storyline at the end of an otherwise supposedly innocuous building game? Unless, of course, the intent of the designers is to carefully obscure the teachings within Minecraft, just waiting for players to dig them up and put them together, one piece at a time.

Below are screenshot examples of the end story highlighting the most unsettling and unbiblical doctrines blatantly proclaimed by the authors of Minecraft. Sadly, the ending is filled with nothing less than an occult/witchcraft centered concepts. The screenshots below read almost as if written by some demon possessed guru medium from India.

Unfortunately, many young children playing Minecraft have no idea of the designers’ intentions of teaching these dark and deceptive doctrines. I’m sure plenty of people who play the game have no idea what really lies beyond the mine.

May the Lord give each of us heavenly wisdom so we can carefully and lovingly redeem the time He’s given each of us to serve Him while on this side of eternity.

“For other foundation can no man lay than that is laid, which is Jesus Christ. Now if any man build upon this foundation gold, silver, precious stones, wood, hay, stubble; every man’s work shall be made manifest: for the day shall declare it, because it shall be revealed by fire; and the fire shall try every man’s work of what sort it is. For the wisdom of this world is foolishness with God. For it is written, He taketh the wise in their own craftiness.” 1 Corinthians 3:11-13,19

“For though we walk in the flesh, we do not war after the flesh: (For the weapons of our warfare are not carnal, but mighty through God to the pulling down of strong holds;) casting down imaginations, and every high thing that exalts itself against the knowledge of God, and bringing into captivity every thought to the obedience of Christ…” 2 Corinthians 10:3-5

kids-watching-tv

“We are raising a generation on the spiritual junk food of religious videos, movies, youth entertainment, and comic book paraphrases of the Bible. The Word of God is being rewritten, watered down, illustrated, and dramatized in order to cater to the taste of the carnal mind. That only leads further into the wilderness of doubt and confusion.”  ~Dave Hunt

Occultism in Children’s Toys?

There is a simple, consistent, yet effective formula found in the story of many of today’s (occult) toys and games for kids.  The story goes something like this: creatures, spirits, monsters, etc. from another dimension or world come to this planet.  Kids discover them and then discover they can play/fight against other kids, all the while learning how to utilize their creatures’ powers.  Usually the battles are done in an alternate dimension where the creatures’ powers can be activated to their full potential. The winner of each fight captures not only the creature that has lost, but also its power. The more creatures you catch, the more options and power you have for later rumbles.  The goal is always to win as many creatures as possible. The best case scenario would be to win every creature, thereby receiving all the power, enabling you to take over the world.  In Pokemon the theme is “Gotta catch’em all!”  The story line typically pits “good” kids against “bad” kids. However regardless of “good” or “bad”, both sides are practicing unbiblical practices which involve activating, utilizing, and collecting power through certain techniques usually accompanied by repeating particular word phrases (aka: enchantments).  Also, many of these games and toys choose to intertwine in their story line the four basic elements of creation (nature): wind, water, fire, and earth. One other interesting part of the story is the subtle and many times, not so subtle doctrine of evolution.  Most of the creatures, after winning enough battles have the potential to evolve upwards into bigger, more powerful entities, making them almost invincible. So is this just a fantasy fairy tale meant to entertain and sell products to children of this generation?

Interestingly, occultism, shamanism/sorcery, and witchcraft across the world share many of the core elements mentioned above. For example, in tribes around the world, a shaman’s job is basically to transport himself spiritually into the spirit world/alternate dimension to engage and collect as many spirit ‘gods’ as possible, securing their wisdom and power to aid his tribe.  Generally speaking, shamans are warned not to capture “bad” spirits because of the trouble they will bring. Usually the theme of “good” and “bad” spirits is fundamental in a shaman’s search for power, knowledge, healing, etc. Ironically, the practices of spiritism and sorcery are not discerned to be good or bad, just the spirits one might encounter. Many times spirit guides will pretend to be under the control of the one who has captured them, but all the while they are actually taking control of the person.  This idea also is revealed in some of today’s cartoons.  One such show is called Bakugan.  In an early episode, the main character, Dan believes he is in control of his Red Dragon creature called Drago. But later the dragon reveals to Dan that it is actually the one in control. Unfortunately, the doctrines involved in sorcery, etc. can easily be transformed into cartoon plots and story lines, with very little resistance or awareness.

Another intentional similarity is the use of creation (nature). Occultism, generally speaking, teaches that power can be accessed through the four basic elements of creation: wind, water, fire, and earth.  (Many times this is known as divination.) Is it coincidental that many of the card games, such as Pokemon and YuGiOh place symbols of wind, water, fire, and earth on them to serve as categories and identification for the power they contain?  Witchcraft, sorcery and the like also highly embrace evolution as a spiritual reality.  Long before evolution was popularized ‘scientifically’ by Charles Lyell, Charles Darwin, Thomas Huxley, etc. it was widely accepted in occult practices around the world.  After all, the logical and final step in man’s evolution will be to become gods.  That is not a scientific philosophy, rather a spiritual one dating back to our original parents in the garden.  (Genesis 3:5– Satan, in the form of a serpent said, “For God doth know that in the day ye eat thereof, then your eyes shall be opened, and ye shall be as gods, knowing good and evil.”)

Perhaps it goes without saying that today there is an increased interest and activity in the occult.  Whether in movies, TV shows, books, video and card games or toys, the themes of power and magic are ever-increasing in popularity. Popular sells and companies know it!  Sadly, these companies are making millions, if not billions spreading more than just entertaining media.  Could it be that this generation is actually learning occult techniques that were once only privy to a select few known as shamans, yogis, priests, etc.?

As Christians, may we never allow the intoxicating influences of the world to impact this next generation!  Jesus said, “Let the little children come to Me.”  Matthew 19:14  Too often children are handed over to the latest TV shows and video games, only to be indoctrinated by pagan doctrines from polytheistic and pantheistic cultures such as Japan and China.

Sadly, these influences have always affected mankind. Historically, Manasseh was one tragic example of how influential and destructive the doctrines of devils can be. God did not call Israel to get rid of most of the other nations’ gods.  He commanded them to utterly destroy them all! But instead of eradicating them, many Israelite kings embraced and popularized them.  Manasseh was only 20 years old when he became king.  2 Chronicles 33 records much of his awful exploits engaging in sorcery and idol worship.  In verse 6 it says, “Also he caused his sons to pass through the fire in the Valley of the Son of Hinnom; he practiced soothsaying, used witchcraft and sorcery, and consulted mediums and spiritists. He did much evil in the sight of the LORD, to provoke Him to anger.”  (Emphasis added) What was the result of this young king’s rebellious actions? Soon the people stopped listening to the Lord altogether.  And eventually Israel became even worse than the nations around them.  This is a good warning for every generation, especially the one we now live in.  There is a reason that occult practices, no matter what name they are give, no matter how fun and innocent they might seem, are absolutely and unequivocally forbidden by God.  For a few biblical references, see: Exodus 22:18, Leviticus 19:26, Leviticus 19:31, and Deuteronomy 18:10.

Satan’s lies are seductive and solely aimed at destroying us and our relationship with our Great God and Savior, Jesus Christ!

May we never allow the god of this world’s doctrines to draw us away from the amazing love and truth of the One who came to set us free! 

“Remember now your Creator in the days of your youth…” Ecclesiastes 12:1

***FYI: A relatively new toy/game worth examining is called DaGeDar.  (For more info go to their website story line:  http://dagedar.omeletla.com/story)

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